In a couple of days I’ll be off because of holiday, expecting to being active again in mid January. I’ll take this time to think about the next version of the game. As you know, I’m still in the middle of the v0.1, developing it at a good pace. I hope to finish it during the last quarter of the next month, just in my returning.
For the very next version (v0.2), I was thinking in two possible ways at the time. The first one was focused on the second half of the enemy AI I begun in the v0.0.9. The second, a complete overhaul of the current prototyped graphics to focus on the artistic side of the game.
Finally, and because I mostly have the basic modules of the RPG side, the second option was the chosen one. Thus, I´ll be able to start showing screenshots from the game, and not only lines and lines of boring text. x)