Monthly Archives: December 2012

Holiday and plans for v0.2

In a couple of days I’ll be off because of holiday, expecting to being active again in mid January. I’ll take this time to think about the next version of the game. As you know, I’m still in the middle of the v0.1, developing it at a good pace. I hope to finish it during the last quarter of the next month, just in my returning.

For the very next version (v0.2), I was thinking in two possible ways at the time. The first one was focused on the second half of the enemy AI I begun in the v0.0.9. The second, a complete overhaul of the current prototyped graphics to focus on the artistic side of the game.

Finally, and because I mostly have the basic modules of the RPG side, the second option was the chosen one. Thus, I´ll be able to start showing screenshots from the game, and not only lines and lines of boring text. x)

 

Cooperative Multiplayer

Since the last entry there have been some interesting news.

First of all, at the end of Novembrer I finished v0.0.9, getting every aspect of the enemy entities ready. I introduced some cool aspects like fuzzy logic in two properties: distance y life. I’ll activate them in next versions of the game, giving the AI a good start.

Currently, I’m in the middle of v0.1. The main goal is the Multiplayer Co-op. The idea is to reach a similar state of the SP game with the current MP mode. Making it now I’ll save a lot of time and effort when the game gets complexity and deep.