Monthly Archives: March 2013

A couple of new screenshots

Spacefield v0.2 is continuing with determination. And to continue with the habit of updates on the blog, here are a couple of recent screenshots. You can see the famous space cones that you saw in the previous post, but still untextured. For now only the base has been textured.

Moreover, in both pictures you will appreciate the disks on the gamecourt, a “totem”, that will be very useful in the rounds. Finally, you’ll notice how the GUI has been cut. What it is currently on screen is just temporary, and in the new design that will arrive with v0.3 the bottom is cleared to have more field of view.

The light pulse almost caught infraganti!

The current (and soon old) inventory UI with the new changes

Working hard on v0.2

This week I finished model, animation and U/V mapping of the “walls”. As you can see in the screenshot below, they are some sort of “space cones” armed with arms and one alarm in order to enhance your gameplay experience using colors and lights. If you are from the 80s, you’ll love it! So, if all goes well, I will start texturing the space cones next week and, later, I will try to upload a new video before moving on to the next model. Oh! And for the record, the on-field discs shape changed too. Now they look much better!

Furthermore, a new folk joined this pretty small dev team. Recently, he has been working on the save game system, so now we are able to save our inventory between rounds. In a future, he’ll also take care of the networking side of the game to enhance the experience further, including internet compatibility. Welcome aboard!

Space cone model (scene boundaries)